Jesus Christ! I did not expect that at all! Terrific work!
It was very funny, but the "thanks for watching" screen was as long as the actual video. You should've made that screen alot shorter.
I know...fuck.. I didnt realize how long i had made it until i rendered the vid. but thanks dude!
I did not see that coming. Absolutely Hilarious!!!
Often, guns won't shoot, bullets hitting a target won't do anything, you can walk in the air, as well as many other problems. At this point, the game is pretty much unplayable. I hope that if you continue to work on this game, you can fix some of these problems.
The grammar of the voice is not very good. Also, a sound or animation that signifies that you have clicked a button makes an enormous difference in the overall game, and it is fairly simple to implement. The voices often overlap, which can get annoying. Make sure to use punctuation at the end of sentences. Not a terribly original idea, but it works well on mobile. The physics is also mostly good. Not bad, but not terrific.
Hi Dudeguy021 !
Thanks for your time and your words ! I Will see what i can do !
Slow and buggy. Is there a download?
Sidechain on the snare is too high. IMO you should either lower the ratio and increase the attack / release. More reverb on the snare would also benefit the track.
The "glitching" sounds awesome, as do all the instruments. It's fairly well mixed, and the melody is fairly appealing.
I think that the piece needs more form in general, like a more obvious build and drop cycle. You seem to know what you're doing filter wise, and if you took a step back and did some rearranging of parts it could greatly benefit the piece.
It sounds awesome, but it could sound better!
There are some cool ideas bouncing around, I especially like the bells that emerge in the middle of the piece.
However, it never really evolves. I would've liked to see you throw around more instrumentation and effects with that melody line, and having it earlier in the piece would've kept more interest.
The piece would benefit with a heavier kick. It sounds like you sidechained every other track with the kick, but the kick isn't loud enough to justify the amount. It also helps to just compress a bassline or some of the pads, so everything doesn't drop when you have a bunch of kicks in a row.
You would also benefit from a bit more high end. You could try adding some hi-hats, or even some white noise with a band pass filter moving with the shape of the music. Your kick could also use a bit more low end, as well as a click (in case people are using earbuds).
Again, great ideas, great melody, and bringing back the bells at the end was a nice addition.
Keep making music, I'll be watching to see what you create in the future!
Very cool melody line and fills!
The only suggestion I have is that when you have a sequence of fast kicks, you should only duck the sidechained tracks for the first kick, otherwise it will sound a little wonky.
Cool piece, I'd love to see it in something!
I'm really glad you like it! :D
Thanks a lot for the advice, I'll improve!
I'm not really a good art critic, but I do think this is a neat illustration.
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